Threaded: runs the rasterizer on a separate thread for better performance on multicore CPUs.This is forcefully enabled when using the OpenGL renderer as they work faster together. OpenGL display: uses OpenGL instead of Qt to draw the DS screens to the window.The OpenGL renderer is also capable of rendering at higher internal resolutions, allowing for better quality of 3D graphics. The OpenGL renderer will use your GPU, making it potentially faster but also less accurate. The software renderer is the most accurate, but also the most intensive on your CPU. 3D renderer: chooses which renderer to use to render the DS's 3D graphics.This functions the same as input config, but pertains to hotkeys, which are like special buttons controlling the emulator's features (for example, fullscreen, closing the lid, playing a microphone sample. And joystick mappings can have both a button/hat direction and axis assigned mapping one type will leave the other mapping type intact (for example mapping a button leaves the axis mapping intact). Key mappings can also be cleared by pressing Backspace, just like for joystick mappings. Joystick mappings can also be cleared by pressing Backspace.Īs of 0.8.1, it is possible to map keys with modifiers (Ctrl+Z, Shift+Q, Ctrl+Alt+K.). You can press Escape to cancel the mapping process, leaving the previous mapping unchanged. To map a button, click it, then press the desired key or joystick button. This is where you map keyboard and joystick input. Note that if your firmware comes from a DSi or 3DS, you should keep this enabled. Boot game directly: when loading a ROM, this will run the ROM directly instead of running the 'Nintendo DS' boot screen.Once that is done, you can launch melonDS and set it up. To obtain the DSi required files, you can use this dumper. To get the DSi BIOS, firmware and NAND image, you need these files: DSi EmulationĪs of melonDS 0.9, melonDS can also emulate the DSi. You can dump these files from a DS/DSi/3DS with this dumper by running it on a flashcart.ĭSi/3DS DS-mode firmwares are not bootable. You can then configure the BIOS and Firmware by going to Emu Settings -> DS-mode and then navigate to the paths of each file. So, you will need to obtain those: DS Emulation We haven't gotten around to making alternate BIOS/firmware yet. If you still need something, don't hesitate to ask on our forums! LinkGetting started with melonDSįirst of all, melonDS requires BIOS and firmware dumps from a DS or if you want to emulate the DSi, melonDS requires the BIOS, firmware and NAND image. When encountering another dog and one’s trainer, the player’s dog may fight or play with the other.This page contains all the information you may need to get melonDS going. The player’s dog will usually bark once when encountering a “?” mark icon that is a present, and usually bark twice if it is a neighborhood dog. While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well. By walking their dog, players earn trainer points the amount of points varies depending on the length of the walk, and activities participated in on the way, such as contest training. As points accumulate, more dogs become available for the player to adopt, and more background can be purchased to decorate the player’s in-game house. Money is used to purchase items, whilst trainer points grow or shrink depending on the actions of the player. The game features two brands of currency: money and “trainer points”. Dogs can be walked to the park where they can practice their disc catching skills, and to the gymnasium to practice dog agility. With the microphone that is built into the DS, the player can create voice commands which the puppy will understand and, if properly trained, follow. Using the touchscreen, the owner can play with, train, pet, walk, brush, and wash a virtual dog.
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